Extends:
Modifiers:
Source code
SFWeapon.SFB9Rifle%%
%function_comment% | name | IdleAnims[2] | ||
%function_comment% | bool | m_bShuffle | ||
%function_comment% | float | m_fFirstPhase | ||
%function_comment% | float | m_fShuffleCounter | ||
%function_comment% | Sound | m_sndLoading | ||
%function_comment% | Sound | m_sndVapour | ||
%function_comment% | vector | m_vectOrgOffset |
| AltFire (float Value) | |||
| AltFiring | AltFire (float F) | ||
| AltFiring | AnimEnd () | ||
| AltFiring | BeginState () | ||
| AltFiring | CoolDown () | ||
| AltFiring | EndState () | ||
| Finish () | |||
| AltFiring | Fire (float F) | ||
| AltFiring | FireTheWeapon () | ||
| PlayAltFiring () | |||
| PlayFiring () | |||
| PlayIdleAnim () | |||
| AltFiring | Tick (float fDelta) |
{
m_sndLoading=Sound'SPF-Content.Weapons.B9RifleLoading'
m_sndVapour=Sound'SPF-Content.Weapons.B9RifleVapour'
IdleAnims(0)=Still
IdleAnims(1)=Still2
MaxTargetRange=4000
MaxTargetRangeAlt=4000
fNormalRate=0.163300
fDesiredRate=0.040000
fAltDesiredRate=0.200000
fDamage=22.000000
fAltDamage=100.000000
Icon=Texture'SfResource1.Icons.B9RifleIco'
fMomentum=100.000000
fAltMomentum=100.000000
bCanUpgradeLaserSight=True
bCanUpgradeEnergyBooster=True
bShake=True
bFlash=True
ShakeMagAlt=400.000000
ShakeTimeAlt=0.200000
ShakeVertAlt=8.000000
InstantFogAlt=(X=170.000000,Y=190.000000,Z=220.000000)
WeaponDescription="Classification: B-9 Disruptor Rifle\nSame as the Disruptor Pistol but has better energy throughput and accuracy.\nSecondary fire fires a 'disrupter' charge that moves faster, delivers a much wider blast, and takes 5 seconds between shots. 3 seconds before you fire (during which it can make a sort of whiney "
AmmoName=Class'SFWeapon.SFB9Ammo'
PickupAmmoCount=40
FireOffset=(X=65.000000,Y=-17.000000,Z=-5.000000)
ProjectileClass=Class'SFWeapon.SFB9Projectile2'
AltProjectileClass=Class'SFWeapon.SFB9Projectile3'
shakemag=200.000000
shaketime=0.200000
shakevert=4.000000
AltRefireRate=0.300000
FireSound=Sound'SPF-Content.Weapons.B9RifleFire'
AltFireSound=Sound'SPF-Content.Weapons.B9RifleAltFire'
SelectSound=Sound'SPF-Content.Weapons.B9RifleSelect'
AutoSwitchPriority=4
InventoryGroup=4
PickupMessage="You got the B-9 Disruptor Rifle."
ItemName="B9 Rifle"
PlayerViewOffset=(X=3.400000,Y=-2.800000,Z=-3.300000)
PlayerViewMesh=LodMesh'SFWeapon.SFB9rm'
PlayerViewScale=0.400000
PickupViewMesh=LodMesh'SFWeapon.SFB9rpick'
ThirdPersonMesh=LodMesh'SFWeapon.SFB9rhand'
PickupSound=Sound'SPF-Content.Weapons.B9RiflePickup'
Mesh=LodMesh'SFWeapon.SFB9rpick'
DrawScale=0.350000
bNoSmooth=False
CollisionRadius=38.000000
CollisionHeight=17.000000
Mass=70.000000
}